GLUT supports simple cascading pop-up menus. They are designed to let a user select various modes within a program. The functionality is simple and minimalistic and is meant to be that way. Do not mistake GLUT’s pop-up menu facility with an attempt to create a full-featured user interface. glutCreateMenu creates a Menu in GLUT. The syntax of glutCreateMenu is
int glutCreateMenu(void (*func)(int value));

This function defines the callback that has to be called when a menu item was selected. This callback function has one parameter, the value. This function returns anint, this is the menu identifier. This identifier is needed when you would want to attach this menu as a submenu. This is illustrated in sample example later.

void glutAddMenuEntry(char *name, int value);

This adds an entry to the menu with the label defined by name and the second parameter is the value that will be passed to the callback function. The menu is being added to the current menu. Each menu entry that is being added is added at the bottom of the current menu.
void glutAddSubMenu(char *name, int menu);

void glutAttachMenu(int button);

This attaches the current menu to a certain (mouse) event, you can let a menu listen to a specified mouse button, button can be one of the following:GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, and GLUT_RIGHT_BUTTON. You can also detach the menu using void glutDetachMenu(int button);.
Source code of sample example
#include <windows.h>
#include <GL/glut.h>
static int window;
static int value = 0;
if(num == 0){
glutDestroyWindow(window);
exit(0);
}else{
value = num;
}
glutPostRedisplay();
}
}
void display(void){
glClear(GL_COLOR_BUFFER_BIT);   if(value == 1){
return; //glutPostRedisplay();
}else if(value == 2){
glPushMatrix();
glColor3d(1.0, 0.0, 0.0);
glutWireSphere(0.5, 50, 50);
glPopMatrix();
}else if(value == 3){
glPushMatrix();
glColor3d(0.0, 1.0, 0.0);
glRotated(65, -1.0, 0.0, 0.0);
glutWireCone(0.5, 1.0, 50, 50);
glPopMatrix();
}else if(value == 4){
glPushMatrix();
glColor3d(0.0, 0.0, 1.0);
glutWireTorus(0.3,0.6,100,100);
glPopMatrix();
}else if(value == 5){
glPushMatrix();
glColor3d(1.0, 0.0, 1.0);
glutSolidTeapot(0.5);
glPopMatrix();
}
glFlush();
}
int main(int argc, char **argv){     glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutDisplayFunc(display);     glutMainLoop();
return EXIT_SUCCESS;
}

10 Responses

1. Anonymous says:

Hello
i copied your code and complie ,but when running ,right click ,i recvied error Segmentation fault why?

2. Morais says:

You should replace "GlutPostRedisplay();" in the display function for "return;", otherwise you will enter a infinite loop.

3. Anonymous says:

I'm a newbie here, and I've tried to run this test case. It builds under my environment (gcc under SuSE Linux 12.2), but I simply can't get any response from the menu – it just doesn't appear. With no error messages, it's hard to know where to begin to look. Has anybody out there any ideas?

4. Anonymous says:

Thankyou so much this code helped me alot to understand functioning of menus …

zak

5. Renan says:

I second Anonymous. Thanks for this.

6. Anonymous says:

This works for me in Windows 10. If I right-click in the created window, I get the following context menus and submenus displayed:
Clear
Draw
Sphere
Cone
Torus
Teapot
Quit
However, the "Clear" menu item doesn't seem to do anything.

7. hello. i need to combine my project with my others friends. So how to I want to combine 4 project file in one ? can you help me ?

8. where I have to put this void glutAddMenuEntry(char *name, int value);

9. Anonymous says:

Uncomment glutpostredisplay function and remove return statement in display function